Serious sam 4 ps5 release date11/18/2023 ![]() The first thing was Sam himself who was your standard wise-cracking bad-ass in the Duke Nukem style but the main thing was how the game built up in intensity, starting off feeling like a fairly straightforward Doom clone but ending up as just an absolute spectacle of total madness. While it was just a fairly straightforward FPS, it did two things that made it stand out. The original Serious Sam was something of a revelation. This series started way back in 2001 and has included three other main games and a heap of VR spin-offs. Serious Sam 4 is a first-person shooter developed by Croatian coders Croteam who are best known for, well, all the other Serious Sam games. I am surprised by how much I liked this game considering all the bad things I heard about it.Decemin PS5 / Reviews tagged croteam / fps / linear / serious sam 4 by Richie I don't think I played a game that gave you so many guns to use since maybe Resistance 3 or a Ratchet and Clank game. The sheer amount of guns that are in this game is kind of crazy to me as well. Love the ambient tracks here as well as the remixed Cathedral theme. ![]() The music is also my favorite in the series as well. The amount of enemies that are populating the screen is just crazy and there's so many different types of enemies too. When it comes to the sheer number of enemies on screen, I don't think the new Doom games really compare. And the alt fire on the Laser Gun just devastes the shit out of enemies. Pistols, shotguns, are the best to dual wield with. Dual wielding awesome, all though I prefer to do it with some more than others. I even did some of the side quests but they seem kind of like a waste since the items you get don't get to use in the final part of the game. It doesn't rely on hitscan as much as SS3 does, on top of that the early levels are actually fun where SS3 gets good halfway through. The weapons are some of the most satisfying in the entire series. It is evident that Croteam is taking a more modern, cliched approach to the series that is unlikely to change in the foreseeable future.ฤก1h 15m PlayedOutside of it's bad optimization and a little too many cutscenes, I think this is my 2nd favorite game in the series. This sequel did manage to keep my attention better than the previous due to its increased difficulty, but it felt like there was no real sense of exploration and that weighed on my enjoyment heavily. Overall a decent installment, but one that strays further from the heart of the Serious Sam franchise. Cutscenes and scope zooming causes your FPS to tank as well. The inconsistent lighting and shadows are unpleasant to see. It is jarring to see textures constantly loaded during gameplay, even though the game already takes a lengthy time to load assets before a map begins. ![]() Croteam could have reused the same engine for BFE and that may have provided an even smoother and likely more aesthetic result. This game sports graphics that are even less detailed than BFE and are shockingly unoptimized. ![]() Cutscenes are uncanny and jokes are unnaturally forced. Certain weapons see limited use due to swarming or environmental limitations. Side missions are largely traps that don't reward you with much by the time you finish them. Secrets are not all that secret and do not grant you much. ![]() There are many areas with absolutely nothing in them, which disincentivizes exploration. This game as a whole felt unpolished and likely rushed, as Croteam did not put in much effort to flesh out the world. Croteam has maintained the modern day setting and sprint-based gameplay that was introduced in BFE while adding some extras. There are some different weapons and monsters as well as the addition of item-based power-ups and a passive upgrade aspect. 17h 32m PlayedAfter what was arguably a lackluster installment (BFE), this new addition to the franchise is essentially more of the same, but in a different context. ![]()
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